All-Purpose Swordsman

Purpose: A versatile build that can be used for attacking, tanking, or even light running.
Skills:
1. Enraging Charge 2. Barbarous Slice 3. Gash 4. Steelfang Slash 5. Hundred Blades 6. "For Great Justice" 7. Dolyak Signet 8. Endure Pain

Attributes:

Strength - 12

Swordmanship - 12

Tactics - 3

Equipment:

The best sword available, preferably with +30HP and a Sundering or Furious sword hilt (Barbed and Cruel would also work). The best shield available, preferably with 30HP and -5/20% mods.

Minor runes of swordsmanship and strength. Superior runes of absorption and vigor.

Sentinel insignias, since you will have 13 strength at all times with the rune.

Description:

Use Enraging Charge as you near your opponents, but before you get within their aggro. The increased speed will allow you to reach ranged enemies (such as elementalists or rangers) before they can start attacking you. Enraging Charge will also give you an instant 4 adrenaline from your first strike (normal 1 + bonus 3).

This adrenaline boost will allow you to start your onslaught of attack skills. Barbarous Slice will do bonus damage and cause bleeding, Gash will cause Deep Wound, and Steelfang Slash will cause extra damage. To keep these adrenaline skills powered throughout the battle, use "For Great Justice!" for double adrenaline gain and re-use Enraging Charge.

Hundred Blades is a great elite skill for multiple reasons. First, it allows you to hit multiple targets, which very few Warrior skills can do. It also does extra damage to all of these opponents, allowing you to destroy a group quickly. And as an added bonus, it gives you multiple strikes of adrenaline for each use, allowing you to build up quickly to use the other attacks.

These first 6 skills will allow you to inflict serious pain on your enemies, especially since they will be bleeding and have Deep Wound.

The last 2 skills are useful for tanking. Dolyak Signet will reduce your speed to a crawl, but will add a ridiculous amount of armor. Endure Pain will increase your maximum health by around 250, giving you much more breathing room. NOTE: this build does not include healing skills, and as such is not designed for solo combat. This is designed around allowing you to soak up as much damage as possible while inflicting serious damage. Your monks will still be responsible for healing you, they just won't have to heal as often.

For some light running, Enraging Charge and Endure Pain will give you a speed boost and allow you to soak up more damage.