At the start of the level your navy will be under attack from squids and subs. Keep your Navy back so that they do not draw more attackers. OPTIONAL: With the strategy I found, Naval control is not needed at all. So you can choose whether or not to defend your naval base, or whether you want to battle with the Soviets over control of the seas. On my later play-throughs, I pretty much ignored the navy.
Churn out a large squad of rocketeers first, as these will provide you with a mobile counter-strike force.
Send 2 groups of GI’s across the southern bridge to defend the southern ore factory (put some GI’s in the Lighthouse). Also, build some pillboxes below the ore refinery, as one of th

Send another group of GI’s east and put them in one of the buildings. Paratroopers and enemy Engineers will continually come from this direction, but your garrisoned buildings should take them out.
A pair of Dreadnoughts will start bombarding your base from the Southeast about a minute or two after you start. The easiest way to get them, since your navy will still be bottled up at this point, is with air power. For this reason, you should also start buildings some planes immediately upon gaining battlefield control. Use the planes and the rocketeers to destroy the Dreadnoughts before they can cause serious harm. But be careful, these 2 ships will be guarded at first by anti-air Sea Scorpions.
2. Build-up – Once you’ve survived these initial attacks and have set up some base defenses (mostly you’ll need them in the north now) build up your tech tree as fast as possible. A Battle Lab is needed to make Dolphins, which will be your cheapest effective naval unit (if you chose to continue the naval fight). Spy Sat is a necessary to head off and destroy the transports with your Rocketeer squad. It will also become even more important later in the level. And finally, you must construct the new superweapon, the Chronosphere. By the time the Chronosphere is built and is ready to be used, you should have a Blackhawk helicopter with 2 spies in

A huge help to protecting your base is to cut the northern bridge leading to your base with a couple of Grizzlies. But if you just cut the bridge, enemy Engineers will repair it shortly. But with your Battle Lab up you’ll have access to Mirage Tanks, which are perfect for infantry. Send three

3. Assault - The attack phase for this level is fairly sneaky, yet very time and cost efficient (I beat the level in 25 minutes, with a par time of 1 hour 20 minutes). Once the Chronosphere is ready, teleport the Blackhawk (with spies in it) to BELOW the enemy base, to the right o

You should have


In one of my play-throughs, I was able to destroy the attacking Apocalypse tanks

~ Lady ~